RemoteEvents vs RemoteFunctions in Multiplayer Games
Know which tool prevents bugs: RemoteEvents for fire-and-forget, RemoteFunctions for responses.
Delia Marchetti
Senior Editor & Staff Writer
Delia spent eight years producing interactive learning modules for a Toronto-based edtech startup before pivoting to games journalism, where she now focuses on tools that let non-programmers build and ship their own titles. Her tutorials on Construct and GDevelop have been cited in university game design syllabi across North America.
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Know which tool prevents bugs: RemoteEvents for fire-and-forget, RemoteFunctions for responses.